28 mm, 32 mm and heroic scale

"28 mm" is a figure height, not a ratio. Turning it into a ratio needs two assumptions: how tall the person is, and where the figure is measured from and to. Different makers assume different things, which is why you'll see 1:56, 1:60 and 1:64 all quoted for the same figures.

Work out the ratio your figures imply

Eye level is taken as about 93.5% of standing height. That's an illustrative anthropometric approximation, not a standard, and it varies between people. If your figures are measured to the top of the head, choose that option and no adjustment is applied.

Why makers' numbers disagree

What "heroic" means

Heroic is a style, not a size. Heads, hands, weapons and feet are sculpted larger than true proportion so they read clearly at arm's length on a table and are easier to paint. That causes two practical problems:

  1. A true-scale doorway or vehicle hatch can be too small for a heroic figure even when the figure's height matches. Many terrain builders deliberately make doors and interior spaces larger than the strict ratio calls for.
  2. Figure height alone underestimates how big a heroic figure looks, which is one reason some players prefer vehicles a size larger, such as 1:48 instead of 1:56.
Before you buy: work out a ratio with the calculator above, use the comparison to see the candidates, then check against a real figure. A printed ruler at the candidate scale standing next to a figure tells you more than any table.

Common wargaming sizes as a guide

Using an 1,800 mm person measured to eye level (about 1,683 mm), and only as a rough guide: 15 mm → about 1:112, 20 mm → about 1:84, 28 mm → about 1:60, 32 mm → about 1:53. Change the assumption and the answers move, which is the point.